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Old Jul 06, 2007, 10:34 PM // 22:34   #41
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I wonder why Anet not realize that people want good missions like Fort Aspenwood expect those major bugs of course. It can be e.g. District where people enter to random Fort Aspenwood like game mode but with many maps and themes like Ascalon vs Charr (Charr like "disguise for each class to make them appear exactly like Charr) etc.

Last edited by Clord; Jul 06, 2007 at 10:36 PM // 22:36..
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Old Jul 07, 2007, 12:12 AM // 00:12   #42
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Neither side is difficult if you have one or two people who know what they're doing. Kurzicks? Bring a bonder, the gates'll stay up forever assuming those bonds stay up. Bring a BiP/Blood Ritual necro to support the bonder, and you've got yourself a winning combination, it's worked time and time again. Savannah's heat Elementalist on Luxon does wonders as well. (I've played both sides, with pretty much every class.) Leachers aside it's not THAT imbalanced for either side. There's not a lot to complain about.
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Old Jul 07, 2007, 02:00 AM // 02:00   #43
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Quote:
Originally Posted by myword
if you're referring to the NPC Necs being lured in, excuse me while i choke in disbelief at your stupidity
....
you must not be familiar with the glitch either, since the Necs do try to run back to their spot at the gate but get stuck since the AI pathing doesn't have any pathnodes to navigate back
First of all I hope you really didnt choke. You have more credibility if you refrain from calling names. Secondly while I dont profess to be an expert I know I have seen the Jug return. Maybe he does get stuck sometimes. I havent seen it, possibly because he usually gets killed then.

Last edited by grikdog; Jul 07, 2007 at 02:05 AM // 02:05..
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Old Jul 09, 2007, 08:30 PM // 20:30   #44
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you do realise when people talk about luring NPCs in to glitch the gate, they're not referring to the Jug right?

i already said explicitly, the NPC Nec
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